

Performance improvements to ray-traced global illumination and ray-traced reflections.Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.

Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.The new system is going to require a GOG account regardless of your PC platform.īelow, you'll find a list of the most notable changes for update 4.03. This is to align with our other games and to bring you a unified experience across all platforms.

Speaking of Switcher, here's a heads-up for Nintendo Switch players: the previous save file integration with Steam and GOG clouds, introduced in patch 3.6, will be replaced and upgraded in the upcoming patch with the new Cross Progression system that has been introduced on other platforms with patch 4.00. We're hard at work to bring the patch to Nintendo Switch players as soon as possible and we're hoping to have it out in the following months. Patch 4.03 for The Witcher 3: Wild Hunt is being rolled out and will soon be available on PC, PlayStation and Xbox! This update contains various gameplay and quest fixes.
